Koli Calling Workshop


Koli Calling: International Conference on Computing Education Research

Joensuu, Finland

22. November 2018


eCraft2Learn Workshop

Craft- and Project-based Making for STEAM Learning

Keynote Speakers

Dr. Gary Steger & Sylvia Libow Martinez

Sylvia Libow Martinez and Gary S. Stager, PhD are the authors of Invent to Learn: Making, Tinkering, and Engineering in the Classroom, a book known worldwide as the “bible” of the classroom maker movement. Sylvia travels around the world to bring the power of authentic learning into classrooms, particularly in STEM subjects. She is the principal advisor to the FabLearn Fellows, a group of educators using innovative research and practices in K-12 making and digital fabrication labs out of the Stanford Graduate School of Education. Sylvia holds a bachelors in electrical engineering and a masters degree in education technology. In earlier careers, she was an aerospace engineer, president of an educational non-profit, computer and video game designer, and a senior scientist creating the GPS navigational satellite system. Dr. Stager is a leading expert and advocate for computer programming, robotics and learning-by-doing in classrooms, and a pioneer in online learning. He has taught in classrooms from pre-school to graduate school. A popular blogger and keynote speaker, Gary is also a journalist, teacher educator, consultant, professor, and founder of the Constructing Modern Knowledge institute for educators. Sylvia and Gary are members of the external experts advisory board of the eCraft2Learn project.

Workshop Program

Location: Joensuu Science Park, edTech Lab (TBC)

Workshop time and date: 09:30 – 17:00, 22 Nov 2018

Workshop placeLight a Bot MakerSpace, Botania, Joensuu

Cost: Free

Morning session – keynote and presentations

  • Registration (09:30 – 10:00)
  • Introduction to the workshop – interactive activity among participants (10:00 –  10:10)

Keynote lecture – Q&A (10:10 – 11:10)

  • eCraft2Learn – lessons learnt and topics related to technical and pedagogic research on making and digital fabrication for STEAM learning (11:10 – 11:45)
  • Empowerment by Making – experiences with the Deutsche JuniorAkademien (11:45 – 12:05)

Lunch break (12:05 – 13:05)

Afternoon session – hands-on activities

Hands-on experiences with the eCraft2Learn ecosystem and its pedagogical integration with technologies for making – group work using Raspberry Pis/laptops, Arduinos, electronics, and AI-extensions to the Snap! Visual programming language, through the pedagogical framework of the project. Participants will experience first-hand completing a simple project which involves using electronic components, visual programming, and crafts. Flash lessons will be given on the use of electronics. Two levels of difficulties will be available according to how fast the participants progress with developing the task (13:05 – 15:35)

Coffee Break – free networking (15:35 – 16:00)

  • Wrap up – task outcome presentations by the audience. Tips and best practices to take away, what have we learnt and where to find help. Invitation to the eCraft2Learn open community (16:00 – 16:45)
  • Cultural and networking activity (16:45 – 17:30)

Workshop Description

This workshop will be held as a preconference activity of the 18th Koli Calling International Conference on Computing Education Research. A similar workshop has been held earlier this year at the Interaction Design for Children Conference, IDC18.

We encourage submissions about research, design, field deployment and work in progress on STEAM education, digital fabrication and making. Particular interest is given to the role of Arts in STEAM learning. Papers must be formatted according to the ACM conference proceedings and must not exceed 4-pages. Authors are encouraged to present their work as videos, demos or hands-on activities. Accepted work will be made available to the entire community through the Koli Calling 18 conference website.

Possible presentation topics include (but are not limited to):

  • Gender perspectives in digital fabrication and making
  • The ‘A’ in STEAM
  • Maker movement in schools
  • Physical computing
  • STEAM in the context of formal and informal learning
  • AI programming by children
  • Learning analytics
  • 3D printing and design in education
  • Craft-based projects
  • Raspberry Pi and Arduino programming

The full-day workshop will split the time equally between theoretical aspects of making in educational settings including eCraft2Learn project reports, participant presentations, and the panel discussions (morning session) and hands-on exercises from the eCraft2Learn project as well as selected participants’ project works (afternoon session).

The workshop will focus on pedagogic, cultural, and social issues in addition to the technical challenges of introducing digital fabrication and Maker technology into schools and informal settings. We also encourage the participants to join the Koli Calling 2018 conference after the workshop (however, this is not mandatory).

This workshop is developed under the H2020 eCraft2Learn project deployment.

Important dates

Send your submissions to: office@ecraft2learn.eu

Submission deadline: 8 October 2018

Notification of acceptance: 15 October 2018


Dr. Calkin Suero Montero is the H2020 eCraft2Learn project coordinator and senior researcher at edTech group, School of Computing, University of Eastern Finland. Dr. Suero Montero received her PhD in computer science from Hokkaido University, Japan. Her main research interests are related to Human Language Technologies (HLT) applications such as conversational system; designing and implementing algorithms for text-based Affective Computing; investigating the social acceptance of novel human-computer interactions, such as gesture-based mobile interactions designs; and computer supported collaborative work in educational settings.

Prof. Kati Mäkitalo is Professor of Educational Sciences, especially focusing early learning and teaching at the Faculty of Education, University of Oulu. Her research focuses student teachers’ learning, especially attitudes towards using ICT in teaching and learning as well as technical, pedagogical, and content knowledge (TPACK/TPB) of student teachers. Further, she is interested in collaborative knowledge and shared understanding building, inquiry-based learning approaches, help-seeking processes, STEAM, maker education, designing supportive learning environments and innovative pedagogical practices using ICT in different educational levels.