The eCraft2Learn project has researched, designed, piloted and validated an ecosystem based on digital fabrication and making technologies for creating computer-supported artefacts. The project aimed at reinforcing personalised learning and teaching in science, technology, engineering, arts and math (STEAM) education and to assist the development of 21st century skills that promote inclusion and employability for youth in the EU. The eCraft2Learn ecosystem supports both formal and informal learning by providing the appropriate digital fabrication.
The UUI is the eCraft2Learn project digital platform. This provides a single user gateway to all the digital tools, software and resources students and teachers will require when participating in eCraft2Learn projects. It also consists of a learning analytics teacher interface to help provide educators with data-based insights into the progress students are making with their eCraft2Learn projects through their use of the various tools within the UUI. The software tools are organised into the five eCraft2Learn project stages, with a selection of software and interactive tools being available for each stage. Many of the tools are accessible directly in the UUI, others are linked to from the UUI. The open education resources on using electronic devices, 3D printing, AI programming and troubleshooting are also all available from within the UUI.