Use cases can support very much the understanding of how a product or a tool can be used. The use cases developed in eCraft2Learn are meant to foster this understanding and allowing insights on how a school class, a teacher or single students could handle different projects with the eCraft2Learn learning ecosystem.
The use cases reflect the different needs of teachers and students as well as ideas created by the teachers and aim to further define (or re-define) already existing and planned work or point out new ideas and requests that shall be used as input for further discussion on the development work in eCraft2Learn.
In total, 14 and two variations or adaptations of use cases were created, very different in terms of topic, focus and description in order to reflect on the manifold possible environment of usage.