Workshop Structure

The full-day workshop will split the time equally between theoretical aspects of making in educational settings including eCraft2Learn project reports, participant presentations, and the panel discussions (morning session) and hands-on exercises from the eCraft2Learn project as well as selected participants’ project works (afternoon session). If, as we hope, school children visit the workshop during the last hour, the schedule may change a little.

Morning Session – Laying Down the Theoretical Path

09:00 – 09:10

Introduction to the Workshop – Interactive Activity Among Participants

09:10 – 10:10

eCraft2Learn Presentations

Presentations by members of the eCraft2Learn project on topics ranging from technical and pedagogic research around applying craft and Maker Movement ideas and tools to learn science, technology, engineering, art, and mathematics (STEAM), a web-based unified user interface to tools and resources, AI-extensions to Snap! to enable students to build intelligent apps and artefacts, learning analytics, and an augmented reality app designed to aid teams of students doing 3D designs.

10:00 – 10:15

Coffee Break – Free Networking

10:15 – 11:15

Short presentations and demonstrations from accepted submissions, not associated with the eCraft2Learn project

11:15 – 12:15

Panel Discussion

12:15 – 13:30

Lunch Break (provided by IDC)

Afternoon Session – Hands on Experience

13:30 – 15:15

Hands-on experiences with the eCraft2Learn ecosystem – pedagogical integration to technologies for making (group work using Raspberry Pis, Arduinos, electronics, and AI-extensions to the Snap! Visual programming language, through the proposed five stages pedagogical approach).

Participants will experience first-hand the Lighthouse Project which involves using a Raspberry Pi, an Arduino, LEDs, visual programming, and crafts. Two levels of difficulties will be available according to how fast the participants progress with developing the task.

15:15 – 15:45

Coffee Break – Free Networking

15:45 – 16:45

Accepted submissions – Interaction with the Audience

Accepted submissions will have a time slot for enabling the audience to interact with the systems or technologies that they have been using/developing. Group work will be encouraged.

16:45 – 17:15

Wrap up, collection of tips and best practices to bring the maker movement to the classroom (we will require a pedagogical focus on the given tips/best practices)