Presentations by members of the eCraft2Learn project on topics ranging from technical and pedagogic research around applying craft and Maker Movement ideas and tools to learn science, technology, engineering, art, and mathematics (STEAM), a web-based unified user interface to tools and resources, AI-extensions to Snap! to enable students to build intelligent apps and artefacts, learning analytics, and an augmented reality app designed to aid teams of students doing 3D designs.
Participants will experience first-hand the Lighthouse Project which involves using a Raspberry Pi, an Arduino, LEDs, visual programming, and crafts. Two levels of difficulties will be available according to how fast the participants progress with developing the task.
Accepted submissions will have a time slot for enabling the audience to interact with the systems or technologies that they have been using/developing. Group work will be encouraged.